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Hier entsteht ein Sammelsurium an Informationen zu DSP (Digital Signal Processing).
Hier entsteht ein Sammelsurium an Informationen zu DSP (Digital Signal Processing).


== Frameworks ==
== Frameworks / Libraries ==


[https://github.com/kfrlib/kfr| KFR] Fast, modern C++ DSP framework, FFT, Sample Rate Conversion, FIR/IIR/Biquad Filters (SSE, AVX, AVX-512, ARM NEON)
[https://github.com/kfrlib/kfr| KFR] - Fast, modern C++ DSP framework, FFT, Sample Rate Conversion, FIR/IIR/Biquad Filters (SSE, AVX, AVX-512, ARM NEON).
 
[https://github.com/paulbatchelor/soundpipe| Soundpipe]  - A lightweight music DSP library.


== Online Courses ==
== Online Courses ==


[https://www.kadenze.com/courses/physics-based-sound-synthesis-for-games-and-interactive-systems-iv/info|Physics-Based Sound Synthesis for Games and Interactive Systems]
[https://www.kadenze.com/courses/physics-based-sound-synthesis-for-games-and-interactive-systems-iv/info|Physics-Based Sound Synthesis for Games and Interactive Systems]

Latest revision as of 11:51, 10 September 2021

Hier entsteht ein Sammelsurium an Informationen zu DSP (Digital Signal Processing).

Frameworks / Libraries

KFR - Fast, modern C++ DSP framework, FFT, Sample Rate Conversion, FIR/IIR/Biquad Filters (SSE, AVX, AVX-512, ARM NEON).

Soundpipe - A lightweight music DSP library.

Online Courses

Sound Synthesis for Games and Interactive Systems